Sunday, July 12, 2009

Toys and Electronics: The Packaging Curse

I've been meaning to write a post about packaging for a while. There are plenty of examples of poor packaging - long enough for a whole chapter in a "How to Piss Off Your Customers Before They Use Your Product" book. (hmmm . . maybe that'll be my next venture -- think anyone will buy?) But to write something constructive, rather than simply rant, well . . .

Let's start with electronics. Who came up with that impossible to open, cut-your-hands-till-they-bleed hard plastic that all electronics come in these days? And more importantly, why?? Why would you do this to your customers? Apparently there's a really great reason because it seems that every device from every retailer comes this way - from $10 cheapo ear phones to pricey cameras. It doesn't matter that the outside box is easy to open if the inside plastic requires 12 inch scissors to get through. My best guess: it's to prevent shoplifting by taking the item out of its packaging in the store and absconding with it in the pocket. But why punish ALL your customers for the misdeeds of a few?

Another example are metal twisty-ties that now attach all toys to their packaging. (Longer and stronger than the things in the grocery produce aisle.) I couldn't think of a reason for these -- perhaps someone who works in retail and/or the toy industry can enlighten me. But picture this scene: a 2-year-old gets a gift-wrapped toy, rips open the wrapping and the box, takes out the toy, only to have the parent take it back to separate the toy from its packaging. He's either on to doing something else and forgets all about the toy, or worse, starts crying while the adult untwists 20 twist ties and puts them out of the child's reach because THEY ARE NOT SAFE FOR CHILDREN! Seriously, who thought this was a good idea? Was this the customer experience they were going for?

And this brings us to the constructive portion of this post: when thinking about your product and the 5 'P's, think about the entire consumer experience -- from what the consumer will see on the store shelf (real or virtual), to the buying experience, to the experience of getting the item home, to opening it, and then using it. Given the plethora of "me-to" commodity items in both toys and electronics, perhaps easy-to-open packaging will be the next differentiator.

1 comment:

  1. Two year olds are too young for presents. They should work if they want presents.

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